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by Ajedi32 2999 days ago
Looks really barebones for now: https://www.youtube.com/watch?v=p05SKePDAcs

In fact, in its current form I don't really see the appeal. I can already get a "flat" web browsing experience like that without needing to put a headset on. Might be useful for a situation where I want to quickly pull up a web page without taking off my headset; but on desktop VR I can already just use regular Chrome or Firefox for that, no need for a specially-built browser.

I guess this is more about experimenting with the new UI paradigms VR/AR enable? Once they start adding better support for 3D content on the web I can start to see this making more sense.

> Mixed reality is the wild west. How do you type? How do you express emotion? How do you view the billions of existing 2D web pages as well as new 3D content? How do you communicate? Who maps the world and who controls what you see? Can we build on our work with voice recognition and connected devices to create a better browsing experience?

There are indeed a lot of interesting questions here. I think most of these problems are going to end up being handled by the VR/AR windowing system (whatever that might be) though, not by individual apps. I don't need my web browser to implement its own keyboard.

3 comments

Yes, it's very barebones right now, as the team has been focused on getting performance great inside of standalone headsets. We've found from early adopters of 3DoF and 6DoF standalone VR headsets that media consumption (videos, news, twitch, etc.) is the primary use case and unfortunately pretty choppy and poor today.

We'll absolutely build out the UI and feature set (especially WebVR/WebXR!), but wanted to release as early as possible to transition away from private builds, design, and feedback to public conversations with users, developers, and device manufacturers.

And obviously we're investing in more the ecosystem - we need WebXR fully standardized and supported by all browsers, tools, engines, and frameworks. We also need lots of great content and social experiences that work on the web. We and others are investing a lot in this space - it's going to be an exciting summer!

In the description of the video you posted it says it's running on VIVE Focus (an untethered mobile device)
I agree, that browsing the 2D Web in a VR headset is not very compelling, but I can see it being the first step for many companies to do.

If you're interested, we've built/shipped a full 3D/VR browser as part of the YC W18 batch, ditching the flat 2D Web. http://store.steampowered.com/app/803010/Supermedium/