|
|
|
|
|
by agmcleod
3010 days ago
|
|
While I hear generally about garbage collection causing dropped frames. I've had this happen to me in HTML5 land. I haven't heard about it as much with Unity, that C# was fast enough, and the under the hood pieces are C++ anyways. Perhaps I'm reading the wrong channels :). I'm curious if your game project is 3D, and what sort of intensity you tend to have with it. |
|