> It's mind-boggling that it has taken so many years to implement such a simple thing.
Something "looking" simple from a distance and actually being simple when you code it are two different things. Also its not like that was the only feature they had in the backlog to work on.
Its mind-boggling that people don't realize how much work actually goes in writing a game engine.
> Unity's only achilles in this is the stupid nested prefabs handicap, but hopefully we won't have to live with that much longer
https://twitter.com/Doomlaser/status/550129905028300800
Fool me once. Let's see what they ship. :)