Hacker News new | ask | show | jobs
by bbaumgar 3011 days ago
It sounds like the issue here is more an issue of work conditions and rates, rather than a problem with the actual work.

A counter-anecdote: A couple years ago I decided to freelance on the side, but went the other way - I charged triple my day rate, and set a simple rule: no stress allowed. If the client had tight deadlines or a stressful personality, I didn't pursue them.

It's been a massively fun few years, and I've been able to pad my bank account while working when and if I want. It was hard to turn down some great opportunities that would have been stressful, but the biggest enemy isn't free time: it's burnout.

High rates and optimizing for lack of stress don't guarantee lack of burn out, but they go a long way.

7 comments

Agree with this. I have one freelance client that I’ve done 100-300 hours of work for per year for the last decade, at a good rate. No tight deadlines, no stress.

That said, I’m not sure how to find such a client. It was luck for me.

You've got this figured out. Hoping for some additional tips, though my work is a different field.

I do freelance writing, like resume editing and copy for business websites. I have mostly worked when and as much as I wanted on projects I liked, but at low pay through a service where I can't build a portfolio because I am a ghost writer.

I am trying to figure out how to move away from that. Any thoughts on how to learn how to find clients, set rates, etc? I am struggling with this transition. I think I know a fair amount at this point about creating good writing for certain kinds of things, but I seriously lack business acumen when it comes to some of these specifics. And it's a serious barrier to closing deals.

Always more to learn, but I've been happy with the results so far.

My rule when I was unhappy with my rates was simple:

1. Double my rates.

2. If the client mentions my rates, but still agrees, then I haven't increased them enough. Go back to step 1.

3. If the client says no because of my rates, I move on (this can be a good sign - if no one is turned away because your prices are too high, you don't have too high of prices). If enough potential clients say no because of my rates (50% lower conversion rate is break even when you've doubled your rates, so # of clients must more than half), then I lower my rates. I quickly climbed from $20/hour to my current rate using this strategy.

There's a nice effect here where higher rates suggest higher quality, which in turn attracts the right types of clients and makes them more willing to pay. I've also found that I want to give them $X/hour quality work, so I'm more focused and the quality increases as a result. Lots of happy feedback loops.

For your specific situation - do you have many repeat customers? One trick that worked well for me is to price my first project with a client at an introductory rate 20% lower than what I actually want to earn (positioned as a "first project discount"). When that project goes well and they come back for more work, the introductory rate doesn't apply, and you've earned yourself a 20%/hour bonus.

Thank you for the reply.

I have had repeat customers through the service I work for. It's a completely different ecosystem and doesn't translate to external clients. I like working for the service and I don't plan to leave it, but I want to also develop outside clientele.

Assume that trying to get clients outside that platform is a recent effort that I haven't pursued too hard, in part because I don't know how.

This was literally Bill Gates' pricing strategy in the beginning of Micro Soft. Double the previous price for each new Basic licensee.
Yes, you should charge way more for your off hours for sure, or else you'll never ensure the number of hours is sensible.

When we first started we charged way too little, and they had us doing simple jobs because our cost was lower than an employee. Charge them enough that it's worth it for them to have their own employee to do the easy stuff, especially if you already have a full time job. There's not that much risk of not finding work since there's a built in backup.

> I charged triple my day rate

What was your rate, if you don't mind me asking? About how many hours/month were you able to book?

I'm asking because high rates are great if you can get regular work...

Not sure if relevant, as I'm in Denmark and I don't know where you are located. But I charge $100/hour plus VAT and that is pretty much the standard rate here in Denmark for freelance work. I'm a .NET developer doing only backend work and I am currently working for a client 40 hours/week at $100/hour. Pretty much same as a regular employee except I'm self employed and my paycheck is 2-3 times that of a regular employee.

Regular work is not hard to get, I used an agency to get me this client, so they add a percentage on top of my rate when they charge the client, but if you have a good network of acquaintances, you can get work that way.

I'm a novice also in DK. Can you tell me how that translates to a "normal" salary after all the expenses etc?

I mean for example, how much would you get in corresponding salary with $100 / hour (600 DKK) after tax?

Being able to quickly size up and fire prospects before they become a horrible burden is a tremendous, often hard won talent.
How do you find your clients?
I've used two strategies that have worked well.

First, I followed the advice of people lower in the thread and got embedded in two niche communities (private schools + small business owners in my local area). Second, given that in the past I wasn't a talented networker (that's changing, albeit over years, not weeks) I partnered with two other developers who were skilled networkers and observed how they generated leads and closed sales. The combo of [exposure to potential clientele (1) + knowledge of how to talk to and close those clientele] has been effective.

Another note: all my biggest clients have come through relationships - personal friendships and past customers of software I've created. It's a patient game, for sure, but after a couple years of slowly but steadily completing projects and doing the right things, I'm booked out 6-8 months and have a sustainable pace of work.

I apply this to my day job. So far so good.