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by DoveBrown
3017 days ago
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I disagree with the characterisation that internal engines are less cross platform because of lock-in, the big publishers don't care about lock-in. It's not part of the calculus in deciding whether to support a platform or not. A port of a game is more than changing the low-level APIs used to control the hardware. It's the hardware of the platfrom the decides the complexity of producing the port. Linux is a special case because it's the same hardware as a the Windows. Your market is people who want to play the game but aren't dual booting. Most of the issues with producing your port are going to come down to driver incompatibilities and the fact that every Linux system is set up a little bit differently (the reason Blizzard never released their native Linux WoW client[1]). It's not a big market and there are loads of edge cases. For big publishers and AAA development, they're not looking to break even or make a small profit. They need to see multiples of return on their money or they aren't going to do it. Using a shim is cheap and doesn't hurt sales enough to matter to them. [1] https://www.phoronix.com/scan.php?page=news_item&px=OTA0NQ |
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And I'm sure that cost plays a role when small market is evaluated. The higher is the cost, the less likely such publisher is to care, because prospects of profits are also reduced. So it goes back to my point. Lock-in proponents like MS and Co. benefit from lock-in in slowing down competition growth.