Hacker News new | ask | show | jobs
by smrq 3022 days ago
That's a nice idea in theory, but in practice, players will take the most efficient method of completing a task, even if that method isn't fun. If you give players autopilot, they will use it, even if they would prefer the game without it.

I'm sure I've read research on this, but I'm not sure how to dredge it up from the internet. So I apologize for the lack of citation.

Anecdotally, in the Elder Scrolls series, I vastly preferred Morrowind's lack of unlimited fast travel. But I still used fast travel liberally in future installments, in no small part because the games were designed under the assumption that fast travel would be used. The takeaway is that you can't assume that players will ignore a feature just because they don't like it.