|
|
|
|
|
by mdrejhon
3023 days ago
|
|
Holy server hug, batman! (Chief Blur Buster here, I noticed the traffic spike). BTW, GPU is a problem, but we're expecting Frame Rate Amplification Technologies to solve the problem. Basically improved versions of Oculus Spacewarp that can do large framerate multiplication factors with zero parallax artifacts (unlike today). I covered this topic near the bottom of a different article about the journey to 1000 Hz displays at https://www.blurbusters.com/1000hz-journey The gist is that within five to ten years, we'll have many tricks to increase framerates with the same number of transistors, without needing to reduce detail levels or make textures/edges blurry, without input lag, and without interpolation artifacts. |
|