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by cobalt 3023 days ago
opengl, possibly even something higher level. Vulkan has a lot of low level stuff thats just tedious, esp for a beginner
2 comments

+1, if you really care about learning just the math OpenGL is a lot simpler from an API perspective. Once you start caring about performance then dig into Vulkan to understand the various render commands/pipelines/etc.
I would also assume that OpenGL is better supported on multiple platforms, by virtue of having been around much longer. You'll also be able to get more help if you run into issues with OpenGL.