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by roymurdock
3023 days ago
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> we're in the iPhone 1 stage of VR You could immediately do a number of useful (read:productivity enhancing) things with the iPhone 1 - play your music, make calls, browse the web, take pictures, send emails. It deprecated a lot of what needed to be done on traditional phones, desktops, and laptop computers. It would last a day without charging, you wouldn't have to hook it up to a GPU or strap it to your body to use it, and it wouldn't give you motion sickness. Cellular technologies developed quickly to support the bandwidth needed for even better user experiences. Shipments jumped from 1M in 2007 to 20M in 2009. There are very few polished games or apps available for VR 2 years after the "new" generation of VR headsets was released in 2016 by Oculus and HTC, and total headset unit shipments for the entire market (excluding phone-mounting headsets such as Gear) are probably in the low single digit millions for 2017. It hasn't yet deprecated any traditional dedicated communications technology or functions. I wish I could get excited about the future in this field, but I really just don't see what the killer app will be for VR. Facebook thinks it will be virtual meetings for the enterprise and hanging out virtually with friends/family for the consumer market...I am very skeptical but want to be proven wrong as VR is one of the last platforms pushing hardware and software innovation forward at the moment. |
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Not true. Examples: Brass Tactics, Robo Recall, In Death, Lone Echo. There are already more quality games in the Oculus Store and Steam than most people will have the time to play.