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by z3t4 3022 days ago
The career mode sucks. Feels too much like work. Use the free mode and build crazy rockets and jet planes. And have some fun. Going to other planets and orbital maneuvers are really end game stuff, which you can learn after getting tired of blowing things up.
2 comments

Career mode is great after playing around in free mode for a while.

I wouldn't recommend anyone starts on career mode, it's just too hard and too constraining for someone who's just starting and doesn't understand the basics.

But when you have some experience launching silly rockets into space, it becomes a really nice challenge to try and achieve the goals from career mode without having free reign over your technology and funds.

I always tells noobs to skip career mode and do science mode. You don't have to manage money or kerbal lives, but you still get a sense of progression and value as you unlock new parts. You still have a purpose and a reason to go do things (i.e. collecting science), but it's much less complex and lets you focus on just having fun and exploring.
I think a lot of people end up sort of mislead by the different modes - in so many games, "free play" mode is for when you've exhausted the campaign, learned the mechanics, and just want to mess around with all options unlocked. For KSP, the campaign makes some effort at a tutorial via the mission sequence, but makes "learning to function" much harder than free play.

I like the science mode suggestion; gating off complex parts lowers the burden of choice, but without the financial pressure it's just "try this and learn to use it" rather than a race to unlock more powerful gear.