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by macintux 3021 days ago
I'm afraid I don't know enough about game development to be of assistance.

I assume in general they're very graphics intensive, which is (based on a 20+-year-old education I never finished) very matrix mathy, the type of calculations you absolutely would not want to shove through the Erlang VM.

However, one architecture people have used to varying degrees of success is using Erlang as a control layer (messaging, resilience) and C/something else compute-heavy for data manipulation. Erlang has the ability to drive external binaries via NIFs or ports.

Historically that's been a bit risky because the Erlang scheduler requires insight into its processes to do its job properly, but there have been improvements in recent releases.

So...maybe? Probably a question better suited to the Erlang users mailing list.