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by Dryken 3020 days ago
if you used a "WebGL 1st" engine it would probably work. Unity is "compiling" it's project for WebGl so that's one big process that can easily break.
1 comments

Yes we don't understand. We're also exporting with WebAssemly support instead of AMS. The thing loads fine, then gets stuck: http://countryfortress.com/LamaExampleWebAssembly/.

By "webgl-first" you mean three.js or D3? We use Unity for iOS and Android, and we were looking to use a single tool for everything (if possible, of course). Is there any way to turn a simple Unity project into something that won't bring the browser to its knees?