The original Myst game was written in Hypercard. With this knowledge, I wrote a Hunt the Wumpus 3D dungeon crawler in my high school CS class when everyone else was stuck with plain ol' text versions.
No, that was actually me. I think I called it Vumpir Slay. It was a 3D wumpus with something like a 20x20x20 cube and a map editor. I might still have it somewhere.
The only copy I had on my PC was corrupt, but I managed to find a floppy disk from 1997 and a USB floppy drive that worked. I booted into a Linux VM, passed the USB floppy through to the VM, used dd to create a disk image, added it to my BasiliskII configuration, and started a BasiliskII VM inside the Linux VM. I was able to get a Compact Pro file off of the floppy disk image, extract it, and get a working copy of the stack from the archive.
At the time that I wrote this, I had never taken any programming courses. I didn't even have any programming books. I was about 15 and entirely self-taught from reading the source code to other people's HyperCard stacks, so the code quality is probably terrible.
It is very strange to find out that someone else remembers a stupid project I did as a teenager 23 years ago.
Nice work with the file recovery. I wish I could recover my old stuff but it's all gone.
I remember a few names because I was 12 and wanted to be like the cool kids in ElectroSoft. My memory of your exact screen name was refreshed when I stumbled across LightHouse on archive.org a few months ago.