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by makecheck 3030 days ago
Apps don’t “want to be free”; customers want to try before they buy and there are not a lot of sane options presented for doing that in App Stores.

Why the hell isn’t there a simple “download now, pay if you keep more than 4 hours” kind of option, for example? Why no simple “upgrade to version 2.0 for 50% off” option? There are lots of common scenarios that app stores should provide, saving developers from having to hack special purchases into the product. Worse, stores basically don’t distinguish between those types of purchases and the many, many scams so after awhile potential buyers equate “any in-app purchase = scam” and that option disappears. And on top of it all, good, reputable apps can eventually be updated with scammy features that you never used to have.

Terrible app search engines. Terrible browsing with unchanging top-10 lists. Terrible monetization options. Endless garbage apps competing for space. Yet 30% comes off the top unless apps are free. So they’re free, and you get mostly ads.

What a complete waste of potential in the app ecosystem right now.

2 comments

> Why the hell isn’t there a simple “download now, pay if you keep more than 4 hours” kind of option, for example

So, one thing I've seen a _lot_ of new apps do is basically this; but sadly, includes some annoyances itself.

Instead of "download, pay after x hours", they instead have a subscription model gating most of the features of the app. They give you 1 (week|month) free, as that's easy to do with in-app payments automatically. Of course, now you have to remember to cancel this subscription if it turns out it's not what you're after, which is annoying, albeit pretty simple on iOS.

>>> Why the hell isn’t there a simple “download now, pay if you keep more than 4 hours” kind of option, for example?

There is on Google Play but the window is only 2h.