This reminds me of AI research using NES Games. The AI eventually became proficient at completing Mario levels, and along the way it discovered novel strategies for survival, obtaining points, and finishing levels.
> The Paper: The First Level of Super Mario Bros. is Easy with Lexicographic
Orderings and Time Travel...after that it gets a little tricky.: http://www.cs.cmu.edu/~tom7/mario/mario.pdf
I have a friend who I play chess against and every time he's about to lose he offers me a draw. And will continue offering me a draw until I win. Not happy to see the AI performing like that bitch MukyMuky.
In repeat games your friend's strategy might actually be counterproductive, assuming he's playing against people that are rational enough to figure out that he always starts offering a draw round about the time he expects to lose, but not so good at chess that they sometimes don't sometimes miss opportunities for a quick checkmate...
I'd be disappointed if an AI chess computer invariably let me know that I had a better path to winning the game than it did.
That is exactly what happened. He played a friend of mine whose much lower rated. Eventually the lower rated player found himself in winning position but when the draw was offered he assumed he must be missing something and accepted it. So it worked once.
This guy. One of my favorite YouTube channels. Releases something like once a year but oh boy, worth the wait. Check it out if you're a nerd and like creative/useless stuff. ;)
Speaking of easy, I spent many an hour playing that Qbert version on Atari and a decent number of quarters spent on the arcade version.
The atari version even on the hard setting was almost fatally dumbed down to be mindless. The enemies were just way dumber than in the arcade version. The game really didn't even feel like Qbert.
With just a little practice, one could play on a single life for as long as desired. Similar to Asteroids on Atari.