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by preben 3029 days ago
Brood War does this all the time. The pathing is notoriously bad[1] and nothing has been done to fix it because it's not a problem. It allows players extinguish themselves by working with the weird behaviors.

[1] Day[9] on Pathing in BW https://youtu.be/rWvoMrYCQBU?t=17m50s

2 comments

Brood War hasn't had to ban a whole unit or building, though.

EDIT: Now that I think about it, the narrow ramps that you see in the campaign are banned for competitive maps because units like Dragoon will simply never go up or down one unless babysat the whole way, one by one, clicking a few pixels further with each move command so that the Dragoon doesn't go backward. Brood War is full of unbalanced and unworkable mechanics and was fixed not by Blizzard patches, but by literally professional pro map makers.

As a casual gamer I find this aggravating. Why should the NPCs be left dumber and less human than they could be? It breaks immersion and makes the game harder for novices to enjoy.
Because it's hard to fit a lot of intelligence into the game, when it has to run on a 90MHz Pentium I with 16MB of RAM available.

I thought it was pretty good, and more than enjoyable, when it came out 19 years ago.

As did I back in the day. But now I'm older with less time to micromanage pathfinding. And our devices are much faster than when many of these games launched
Well, in general, the rest of the answer to your question is that newer games tend to have better pathfinding, but adding better pathfinding to older games will make them essentially different games. Casual players might like it; serious players would throw a shit-fit. It's one of those "we can, but should we?" questions; everyone's going to have a different opinion.

Now...I don't see why they couldn't have included it as a toggle-able option. I know that I've considered trying to build updated versions of old games, and when thinking about how to do it, that seemed like the best choice.

When I heard these arguments and no rush or no attacking 20 minutes it would get under my skins. To me the T in RTS was Time and many people wanted to remove Time out of the game.

This is precisely why RTS as a genre pretty much died.