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by DLudwig 3037 days ago
It looks like the next version of LibSDL, 2.0.8, will support it to some degree, as of a commit from a few days ago: https://hg.libsdl.org/SDL/rev/d97ab6d12404

For reference, LibSDL recently added the ability to help initialize Vulkan, in a cross-platform manner. A bit of further info on this is available at https://discourse.libsdl.org/t/sdl-2-0-6-released/23109

2 comments

... and LibSDL 2.0.8 is now released (with the aforementioned Vulkan improvements)! Further details at https://discourse.libsdl.org/t/sdl-2-0-8-released/23957
A little off topic but how is SDL nowadays? I used it for a quick and dirty game back in my college days (13-ish years ago?) and I really, really enjoyed using it. It was very approachable and I could build it on my Windows and Linux PCs.
Basically the same, a nice API to do accelerated 2D rendering, audio, file and io access in a portable way.

The API changed a bit with 2.0 release, the biggest change was support for multiple rendering windows.