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by bhouston
3040 days ago
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This is sort of neat but not really useful and not novel. The reason it isn't novel is that people have been smoothly filling holes via various polynomials and other smooth curves for the last twenty years. I wrote my first attempt in 1997 as an undergraduate. In real life you have contradictory information given you to from a 3D scanner. there are multiple surfaces that seem to intersect and do not technically make sense and you have to make a smooth singular surface from this. Thus the real calculation is volumetric and best fit between surfaces all the while trying to maintain color/texture information. Stuff like this: http://sites.fas.harvard.edu/~cs277/papers/mlsSoup.pdf https://members.loria.fr/Bruno.Levy/papers/VSDM_IMR_2011.pdf Basically this solution is a toy solution for an idealized problem that is great for a thought experience for undergraduates. So it is great for that. |
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And also because I thought the literature about this out there wasn't really that readable, and I always think there is value in writing expository texts like this.