|
|
|
|
|
by muzfuz
3036 days ago
|
|
In many professional environments the preferred route is to use specialist hardware to send an RGB signal at a high bit rate and do any colour transformation in the monitor hardware. Using LUTs either at the application or OS level to adjust colour information is a big no-no, although that doesn't stop some people from doing it. You simply don't want to change your colour space[1] until you absolutely have to. The point of calibrating your monitor (which is a hardware + firmware level problem) is to see how your RGB image will look on a colour space restricted piece of hardware (for example in video this is often 12-bit RGB --> Rec709). 1. https://en.wikipedia.org/wiki/Color_space |
|
Same story if you want to show your image on a display with a different gamut.
Most gamut mapping algorithms used in practice (whether on a display or in software) are actually pretty mediocre in my opinion. It would be possible to do substantially better by writing your own code, at the expense of being a bunch of work. Alas.
P.S. The Wikipedia article about color space (and articles about many other color-related topics) is pretty terrible, but I’ve been too lazy to rewrite it.