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by yarwelp_
3039 days ago
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> Each cube would have authority, either set to default (white), or to whatever color of the player that last interacted with it. If another player interacted with an object, authority would switch and update to that player. I planned to use authority for interactions of thrown objects with the scene. I imagined that a cube throw by player 2 could take authority over any objects it interacted with, and in turn any objects those objects interacted with, recursively. > Ownership was a bit different. Once a cube is owned by a player, no other player could take ownership until that player reliquished ownership. I planned to use ownership for players grabbing cubes, because I didn’t want to make it possible for players to grab cubes out of other player’s hands after they picked them up. I’ve previously been thinking about a shared multi-user 2D desktop - one computer with one or more displays with two or more keyboards and mice attached, and this is somewhat like how I concluded that interaction should work there as well by default. Additionally in a 2D environment where the objects are program windows, each user would be able to give permission to other users to enter a window owned by them so that they could collaborate on a text document for example, or they could give access to the underlying file so that the other person could edit the file in a separate window ala Google Docs. By default users cannot obscure other peoples windows, and each user can take up no more than 1/nth part of the screen where n is the number of users currently present. |
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https://www.youtube.com/watch?v=dJcakDNtHDA