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by technion 3046 days ago
Given you mentioned Steam, Kerbal Space Program is a great example here. They initially released a 64-bit edition due to community pressure. It was full of bugs and crashed a lot, and all they got were complaints about a lack of QA. There were mod authors who actually introduced checks and had their mods refuse to run on a 64 bit build, because they didn't want their mods running on unreliable systems.
1 comments

Ok. But what do you mean, that 64-bits programs are more buggy that 32-bits ones ? Or that company/developers are not yet confortable with releasing 64-bits versions of a program ? Or something else :-)
I just mean there is apparently quite a bit of room for bugs beyond "getting it to compile", and the QA and testing takes time and money.
Got it ;-)