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by patrickaljord 5772 days ago
The reason it took longer for chrome is that they are trying to sandbox everything, including what goes through the GPU which according to the chrome devs is very difficult and painful. They could have gotten the whole thing to render on the GPU a long time ago if it wasn't for the sandboxing.
2 comments

Not to mention doing it on all 3 platforms as well as translating OpenGL to Direct3D on the fly using ANGLE.
"took longer"? They are likely to beat IE9 to official release.