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sigstoat
3042 days ago
have you actually
looked
at oculus' API? it
is
just a library exposing the displays and sensors, and it's probably the most vendor-specific of them.
you could #ifdef between it and any other VR library with minimal effort.
1 comments
ccvannorman
3041 days ago
SteamVR literally lets you build for Vive or Oculus with identical code and builds (using Unity)
link