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by a_t48
3048 days ago
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I used command latency to do multiplayer for an RTS\Tower Defense on mobile (https://youtu.be/tRAdI0x7L7c?t=300 - think Battle Cats but in 3D). All units were AI controlled, and placing a unit meant it had to go through a spawn animation. It meant the game worked with ping times in the range of seconds. Add in some positional interpolation and events for when each unit changed targets and it worked great. |
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