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by munificent
3049 days ago
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It's really hard to change something like pathfinding without revamping the entire game. A game's balance is like a hanging mobile. Change one aspect, and the whole thing becomes unbalanced until you adjust all of the other weights in the system. For example, if you make the pathfinding smarter, then there's a good chance you've made all AI enemies effectively more powerful and now all of the level difficulty is too high. You may also affect the strategy of levels — levels that used to have carefully crafted chokepoints that the player must notice may no longer be chokepoints with smarter pathfinding. That in turn might lead you to want to tweak the design of the level... |
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So no, there are no downsides to better pathfinding.