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by Nition 3053 days ago
I remember playing Need for Speed: High Stakes with a 4MB Permedia 2 card, and the game was clearly supposed to have alpha-transparent textures on some lights, but my card couldn't handle it and I got opaque textures with big black borders around all the streetlight lens flares etc.

The worst was the Dolphin Cove track where beautiful shafts of sunlight were meant to lazily filter through the tree canopy onto the road. On my screen, they appeared as fully opaque walls blocking any view of the track ahead.