Hacker News new | ask | show | jobs
by vanderZwan 3047 days ago
For Ludum Dare 34, my friends and I used Phaser and Typescript to make a Jam-game[0][1].

(meaning: team-based, has more days available, not part of the main "competition", which is about the solo achievement of making a 48 hour game)

It was my first introduction to either, and none of us had used Phaser before. My experience matches yours: combining the two made for a great dev experience, and the docs are confusing at times.

Luckily my friends Thomas ten Cate (aka Frozen Fractal) and Marten Veldthuis (aka... Marten Veldthuis) are excellent developers, who have struggled with way worse documentation, so we managed anyway. Docs aside, Phaser-the-framework seemed very well constructed.

Tangent: a few competitions later Thomas made Leonardo's Paint Machine[2], which is so amazing, especially for a 48 hour game, that I'll link it despite being made in a different framework (he uses Ludum Dares to try new out new frameworks and such).

[0] http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid...

[1] https://blindedcyclops.neocities.org/ld34/index.html

[2] https://frozenfractal.com/games/leonardos-painting-machine/