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by badkangaroo 3043 days ago
Started off as a concept artist for a few years, then started doing particle effects, moved into 3d environment modeling for a few years, and did a few characters, then moved into character modeling for a few years, then animation, then character rigging, then rigging automation through mel script for a few years. then worked as a technical artist for several years, then learned more programming stuff, then wrote a bunch of unreal script for a few projects for a few more years, then learned C# for unity and now i've been writing C# for VR apps for a while...