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by fulafel
3050 days ago
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The OpenGL compute shader feature is not needed for doing GPU compute. It's just another type of shader that is not connected to other GL rendering that may be happening at the same time. People have been going GPGPU with the traditional types shaders for a long time. And WebGL 2.0 is a huge upgrade from 1.0 from a GPGPU point of view. Also, a compute shader extension may be coming[1] for WebGL 2.0, it's mentioned in some meeting slides at least: https://www.khronos.org/assets/uploads/developers/library/20... |
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Compute shader extension for WebGL 2.0 would be cool, but it would require to port a large part of OpenGL ES 3.1: OpenGL ES 3.0 / WebGL 2.0 doesn't include even random access buffers (SSBOs)