|
|
|
|
|
by commandlinefan
3050 days ago
|
|
It's not just old people. When I was a kid, the Commodore 64 was the absolute state of the art in consumer computer hardware. What I was able to produce in C64 Basic after a few months of trying was, at least to a first order of approximation, comparable to the sorts of things that were considered professional software back then: the machine just couldn't do that much, so writing a simple game with an amorphous blob that was controlled by the joystick and shot at other amorphous blobs was not _that_ far off from the sorts of games you could buy; I felt like I was doing "real" programming. Compare that to the situation today. Modern games have gigabytes of 3D rendered playfields. Even iphone games like jungle run are in 3D. But what a beginner can produce after a few months of practice still probably looks like something that might have been state-of-the-art on a C64 back in 1986 (in fact, may be harder, because the development tools are so fragmented these days). What felt like a real accomplishment to me when I was 12 feels like failure to my kids - once they realize what a hurdle they have to climb, they wonder if their efforts might be better spent elsewhere. |
|
While the gameplay in your first game may still be simple, it can look great because the engine does most of the work. It absolutely won't look like something from a C64 (unless you want it to).