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by ChrisRackauckas
3050 days ago
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The problem isn't overhead but that there's a performance bug that one can easily hit with multithreading right now, which is why it's labelled experimental. When that's fixed hopefully you'll be happy :). A function barrier fixes it, but it's a little nasty. This is probably the bug I want fixed most, but since it's not syntax breaking it's a slated for v1.x and not v1.0. |
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