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by aithoughts-io
3050 days ago
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While interesting, I felt the essay didn't make a distinction on end users who eventually decides if the toy product would succeed or not. In an enterprise world, the end users are not looking for fun and often they want solutions to boring problems solved in a boring way (any fun way to solve might come across as being not serious). I can see in a consumer play where the end users are looking for fun, such toy projects could become a viable business when you acquire lot of customers (Facebook for example). Even so, toy projects are a great negative test (does anyone care?). Even when built for fun, if there are no takers, it's time to quit. |
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