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by baud147258
3060 days ago
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> Mechanics in games [...] should be discoverable without reading a manual Well, there are a few times I'd like to have explanation on how the game work, especially on things that are not easily discoverable/understandable without a lot of experiments, like you know, mechanics that are common in CRPGs like sustained effects, criticals, effect of stats... That's the kind of things I'd want to have a manual for. |
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