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by indescions_2018 3060 days ago
From the section on Japanese RPGs, Legend of Zelda entry:

Shigeru Miyamoto and his team at Nintendo mixed Hydlide with Xanadu, removed all the RPG elements and focused on the most important – the call for adventure.

They added an attack button, created a huge world full of secrets, designed clever dungeons, puzzles and boss battles, made magic items alter gameplay and got rid of all the time wasting grinding

Design decisions that resonate today with Breath of the Wild ;)

This book is a stunning achievement. A true labor of love. That I am sure will provide indelible inspiration for many years to come.

1 comments

>They added an attack button, created a huge world full of secrets, designed clever dungeons, puzzles and boss battles, made magic items alter gameplay and got rid of all the time wasting grinding

As a huge Zelda fan, I think they created an amazing, interactive world for BOTW, but then slapped a bunch of shallow, generic, repetitive, FarCry 3-esque open-world gameplay on top of it and took out the most interesting part of previous Zelda games, the Dungeons. The shrines (the meat of the gameplay) are incredibly boring and unimaginative. The actual content of this game does a serious disservice to the intricate world and the elaborate, experimental gameplay mechanics.

There are no clever dungeons and the entire game is a time-wasting grind.