Hacker News new | ask | show | jobs
by ElHacker 3062 days ago
I would love to see a version of this applied to both VR and AR but it seems that the current implementation is still slow for the performance that VR requires.

From the site: "During inference, our system operates at 25fps on 320x240 images and 4-5fps on 800x1100 images using a GTX1080 graphics card."

For good VR/AR experiences you'll want better FPS

1 comments

You don't necessarily need better FPS from the pose tracking, because you can use optical flow to interpolate and predict movement. These sort of techniques are already commonly used for VR positional tracking off camera input.