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by vvanders
3060 days ago
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I guess I don't really see the big issue with that. It's not like windowing and congestion control is some kind of black magic. It's spelled out pretty cleanly in the TCP RFC and pretty straight-forward to reimplement. Generally if you're hitting cases where TCP is causing you grief and you need to reach for UDP you've already got enough context to understand your congestion problems/etc. We've been doing this in game-dev for decades, ditto the voip space so it's not like you don't have a wealth of knowledge to draw from if you're really stumped. |
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Most folks use some UDP-based protocol package instead of reinventing the wheel. Its not rocket science, but it isn't trivial. Defining your own packets to do all the flow stuff is just work, like any other programming task.