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by carussell
3061 days ago
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I've thought for some time now that the real killer app for natural language assistants—especially voice activated assistants like Alexa, perhaps slightly less suited for text-based chatbots—lies in short, episodic, choose-your-own-adventure-style games. The more I think about it, the more I'm not really sure why this isn't a thing yet, and why we haven't seen a resurgence in the popularity of interactive fiction—albeit this time for the masses, and not necessarily limited to those inclined to go load up a copy of Zork. And content creation is more accessible than ever. I mean, have you seen an example of what the source code for an Inform7 game looks like? https://en.wikipedia.org/wiki/Inform#Inform_7_programming_la... To reiterate, it almost seems crazy that there isn't a massive catalog of $0.99 serials that you can play through in 45-minute chapters while cooking, driving down the road with the family or on the way to work, etc. |
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As for regular CYOA interactive fiction, there are lots, And lots of tools for making them. Even start-ups promoting them. But so far there is no long-tail. And outside one or two successes (like "80 days" on iOS), players don't seem to be flocking to it.
It's easy to say 'it will be huge', but it it doesn't seem to be even the most popular form of a Alexa skill. Of course it only needs one big success to make it look inevitable, but so far, colour me sceptical.