Atleast give some constructive complaints, hating the UI sounds like a personal rant and not a good one as well when the whole world copies Apple's UI.
You open xCode, nothing appears, it just changed top menu.
You click on any other app in the meantime, and you need to go back to dock to do same action that opened it in first place.
You try to maximize window? For some reason it will move to other desktop.
You try to drag a window to the side, like in every other OS, to have it on half on screen? Nooo, users prefer long clicking on little maximize icon.
(and there's a ton of other hidden actions like this, looks like new users should just right click every control possible to discover them)
Mouse support is completely broken, looks like acceleration is optimized for touchpad, and you cannot fix it in settings.
And worst of all, I have to deal with this 'perfect UX' because, no you won't be able to develop an iPhone app on your Linux PC.
Should I tell my clients that I won't do iOS version of their app and that I don't care that their frontend will not have workarounds for bug ridden Safari?
I didn't have to buy Microsoft hardware to support Edge and Windows Phone.
I didn't have to buy Google hardware to support Android.
I had to buy Apple hardware to support iOS and Safari.
So no, I'm not free to not have a mac standing next to my real computer.
hating on iPhone? It's explaining why both parent comments don't share the same opinion. Everything else I said was very explicitly subjective, am I not allowed to express that I don't like using something?
> whole world copies Apple's UI
That is absolutely false, outside of the Apple marketing machine. Everyone copied Xerox and UI subsequently evolved byways of everybody copying everyone else in one way or another. I've also yet to see an integrated menu on Windows or Linux (although I am sure there exists some exotic window manager that does it) - so there's one concept that hasn't been copied and is entirely invented. There's also the Office ribbon. The modern iteration of flat UIs was born of the Metro interface language, a Microsoft invention - this now features strongly on both macOS and iOS.
This is also not true, Microsoft made it pervasive: between 1996 and 2017 MacOS has only ever peaked at roughly 10-15% market share. It is during this period that the market cap of computer users increased from millions (which can hardly be called "popular") to billions.
This is also shifting the goal posts. Your original comment had absolutely nothing to do with "who made UI popular."
> Why is every mobile UI a copy of the first Iphone.
Windows Mobile was definitely not a copy of the first iPhone.[1] I already pointed out that it was, in fact, Apple who took inspiration from Metro - which was the first iteration of the modern flat UI.
Just few examples from my use of a mac:
You open xCode, nothing appears, it just changed top menu. You click on any other app in the meantime, and you need to go back to dock to do same action that opened it in first place.
You try to maximize window? For some reason it will move to other desktop.
You try to drag a window to the side, like in every other OS, to have it on half on screen? Nooo, users prefer long clicking on little maximize icon. (and there's a ton of other hidden actions like this, looks like new users should just right click every control possible to discover them)
Mouse support is completely broken, looks like acceleration is optimized for touchpad, and you cannot fix it in settings.
And worst of all, I have to deal with this 'perfect UX' because, no you won't be able to develop an iPhone app on your Linux PC.