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by rbobby
3065 days ago
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> not overwork us, This stuck out to me. More than a few companies require developers to put in a lot of unpaid overtime in order to finish a project close to the original schedule. There's even a lovely name for it.... crunch time. It is endemic in the game industry, and pretty common in regular IT organizations. And don't a lot of startups, especially in the very early founding days, expect devs to put in long hours without additional compensation? And I worry that this has knock on effects such that some folks are locked out of employment opportunities. Got a young family or starting a family? No need to apply. Older and wiser and not willing to trade quality of life so the company can meet a busted schedule? No need to apply. At its core, unpaid overtime, is caused by management mistakes (unrealistic project schedule). And not often enough will managers face up to the consequences of their mistakes. |
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