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by WilliamLP 5780 days ago
Does it ever stop being news when someone writes any game in JS/Canvas? As a serious question, how long until we have to judge these games on the same standards for which we would judge the state of the art in Flash or as a native iPhone app? Five years?
4 comments

My guess is that this wasn't notable/upvoted because it was written in JS/Canvas, but rather because it was written in only 10K of JS/Canvas.
Well, there are 184 other apps (and counting) in that contest that fit that same criterion:

http://10k.aneventapart.com/

yes but this one is very fun...
What's happening with Canvas/JS right now is exactly what happened with the Flash scene about 7 years ago. Every little interactive thing pushed out to the web community was fawned over simply because it was now doable in the browser.

My guess is once IE 9 is finally pushed to the public and HTML5 is considered stable, we'll stop finding this all hype worthy.

This TD is awesome, I don`t know what you're talking about. Let's just say that I've played this game instead of SC II for the last hour.
If you're a fan of TD games you should check out the Protector series. Then you'll know what he's talking about.

http://protectorworld.com/

Yes if you haven't played those, or GemCraft I and II, or the original Desktop Tower Defense, I don't see why you'd touch this. (Not to mention Plants vs Zombies if you are willing to pay ten dollars for a fantastic game.)
Actually, I preferred the other version. I've tried Protector IV and didn't really liked it.
On the other hand, the usual reply to stories like these is "yeah, but you couldn't make something as complicated as x", so the link bears some merit besides the 10k code.