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by Magneus
5777 days ago
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You state that you're building a tile based game without canvas/svg already, but is it a requirement to not use either canvas or svg? If a canvas-based library is acceptable, I recommend Akihabara: http://www.kesiev.com/akihabara/ |
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CakeJS is a bit cleaner, it has a nice scene graph, but it's at a much lower level than Aki. There's none of the useful game basics like collision detection so you have to write those yourself. http://glimr.rubyforge.org/cake/canvas.html
Raphael is similar to Cake in scope but for SVG/VML instead of Canvas. http://raphaeljs.com/
Finally there's Processing.js, which is the javscript port of the Java library. http://processingjs.org/