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by indubitable 3063 days ago
I'm unsure programming can be made accessible, and there's a very specific reason for this.

Simplifying the medium of something (in other words making it so somebody could genuinely learn a programming language, from nothing, in 5 minutes) does not necessarily make task implementation any easier. Consider writing. It's something that anybody of mean intelligence is more than capable of. And writing a novel requires nothing technically more than just writing, yet somehow there is this entirely different skill set there that is not really learned and one that many people for whatever reason seem incapable of developing.

Even if I could get 24/7 attention from Dostoyevsky, Stephen King, and George R.R. Martin for years on end - I'm not going to be a strong novelist. This could be genetic issues, but even if we want to discount that (which is not really a reasonable thing to do) - my potential would certainly be killed off my by my interest. I simply don't get pleasure from writing.

Programming is very much the same thing. Even if you make the 'human interface' to programming as trivial as possible, you've barely scratched the surface of actually creating desirable things. And unless you get pleasure from this creation and have this sort of 'feel' for doing as such, it's going to be a low involvement grind with a mediocre final product.

I think the thing we're fooled by is the confounding issue that programming languages are not easy. And so it's easy to think that if we just make the languages easy, that programming would thus be easy. But I see absolutely no reason to think that this is where the 'real' barrier to entry is. Making a tool easy, does not make the task that tool is used for easy.

1 comments

> Simplifying the medium of does not necessarily make task implementation any easier.

Except when it does. Programming in an IDE with code completion, IntelliSense, on-line help and an attached debugger is easier than going all macho developer and programming exclusively in raw text with the pico editor, using println traces as debug.

Sometimes, merely reducing the cycles that the human brain wastes on interacting with the medium makes the whole task simpler. If you don't force the user to think about building a program, they are freed to think about solving a problem.

That's comparing writing longhand to using Microsoft Word. The latter helps, but doesn't make writing novels fundamentally easier; in the same way, an IDE doesn't make programming fundamentally easier.
If by "fundamentally" you mean "devoid of any practicalities that may affect the actual task of doing it", I agree.

However, there may ''also'' exist tools that help in the fundamental task. In the example of writing a novel, professional writers use spreadsheets that help them keep track of the general picture, and follow the details of each character, scene and plotline. It doesn't help with the task of being creative and artistry, but hell if they don't help the writer keep track of every detail that's important to the final result.

Yes. Programming obviously has such tools too, and in both cases their ultimate goal is to help you with all complexity that's incidental to the core of the work you're doing. Sometimes the overall reduction in complexity will allow you, as Bret Victor puts it, to "think new thoughts" - but in the end, you eventually hit the core of essential complexity of the task, and you can't be more accessible than that.

What you can do, though, is cheat with the scope. Not all writing is novels, and not all programming is large distributed systems. Writing a semi-structured limerick, or a half-assed bash script, is much easier. Ultimately, I feel that the goal of programming literacy should be to let people use computation to solve their own specific problem. That is much simpler than general programming. For instance, plenty of people program in Excel. Or in Tasker (an Android automation app). There is lots of uncharted space in designing better interfaces and paradigms for such small-scale programming (unfortunately, this goes completely against modern UI/UX "wisdom", that is all about removing user's agency from the equation).

> What you can do, though, is cheat with the scope. Not all writing is novels, and not all programming is large distributed systems. Writing a semi-structured limerick, or a half-assed bash script, is much easier. Ultimately, I feel that the goal of programming literacy should be to let people use computation to solve their own specific problem. That is much simpler than general programming.

There, that's where most programmers miss the picture. I'm glad that you get it, and I couldn't agree more. There's the whole discipline of End-User Development dedicated to explore that area. General programming is like general nuclear physics; not everyone ''needs'' to know the details, but everyone may benefit of plugging a device to the wall and use the power, without a "priest of electricity" who creates a six-months agile project to do the wiring for them.

> There's the whole discipline of End-User Development dedicated to explore that area.

Thanks for the name, I didn't know there was a field for that.

> General programming is like general nuclear physics; not everyone ''needs'' to know the details, but everyone may benefit of plugging a device to the wall and use the power, without a "priest of electricity" who creates a six-months agile project to do the wiring for them.

Great analogy!