|
|
|
|
|
by tenken
3062 days ago
|
|
Sure there is, that's why mastering a concept is hard and takes thousands of repatitions or hours to become masterful. Similarly not simply building the same old bridge, because who the hell wants bridge 1.0 I want warp-bridge 20.0 now, requires I have a mastery of basic Bridges and additional pioneering topics currently of interest of which few individuals are experts. |
|
And similarly the explosive growth of the products of these make-a-game kits renders the skill almost entirely worthless. What would have been a very viable publishable product 25 years ago, is now considered shovelware. I think the only way this would end is if we somehow reached a skill cap in development (you've officially made the best bridge that's at all possible!), but if such a thing may exist we're certainly nowhere even remotely close to getting there.