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by neveroffensive 3068 days ago
> One aspect of this will be does our indulgence of our own negative fantasies weaken our capability to act rightly when presented with a real world moral choice and does that make us culpable...or more culpable if we make a wrong choice.

It'll be really interesting to see more data come out about this. This concept is pretty much at the core of the video game violence debate which is still somewhat ongoing.

1 comments

It depend - if it’s executive decision making many hours after playing an immersive game - people figure out what’s fantasy and what is not.

I suspect that if it’s 2 seconds after pulling off a VR headset after being in a photorealistic world which had no forced errors then people would be very confused.