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by pixelpoet 3064 days ago
I'm part of a 3-man company, Glare Technologies, and we develop and market two products: a high end 3D renderer with plugins for several 3D modelling apps, and a fractal art application. We do basically everything, from the online store and website to the coding and support emails. We've been fully independent since the beginning, around 2010.

When I hear about the development world out there, especially in America, where everyone has these crazy offices and there's just money flying everywhere and it's all growth growth growth with loads of people joining all the time, I can't help but feel it's an entirely different universe.

We could probably do better with some investment and growth, but it's great to just be a small team.

5 comments

There is value in growing, you guys will probably grow faster if you had more people doing more things aligned with your growth objective...The problem is that as you grow the human factor comes into play, people are people and have their own agendas, it is a challenging problem to tackle.
I know you're prudently avoiding spamming your product here but I hope you don't mind if I link to your renderer's gallery? It looks amazing.

https://www.indigorenderer.com/image

I'm super impressed by stuff like the accurate light refraction from the lenses and prisms.

That is amazing indeed
How can you get any work done without a stakeholder telling you what to do, and various managers running around tracking every thing you do and constantly inviting you to meetings?
Wow, just took a look at your renderer and it looks amazing. What kind of people / companies / markets do you tend to sell to, if you don't mind me asking?
Sure, it's mainly architectural and product viz, sometimes lookdev for CG studios.

It's a super tough industry, everyone else is at least 4x our size. Somehow we're still around, doing better than ever really :)

Hello! Long time no see - Glad to hear you guys are still in business and by the sound of it still enjoying it :)

(At the risk of blowing my HN "anonymity" I'm the person who (re)wrote large portions of the Blender plugin a few years back)

edit: typo

Haha, good to hear from you! Your secret's safe with me ;)