|
|
|
|
|
by vkou
3071 days ago
|
|
Also, the random nature of the robber, and the kingmaker moves where a sore loser will decide which other player will win. Dealing with both of those things is part of the game... But I prefer games with less emphasis on those aspects. |
|
Maybe you would not mind these forms of interaction so much in a game that is more upfront about them? On the surface, Catan seems to be almost cooperative, I could imagine the "politics" to catch some players by surprise, over and over again. Something with a darker theme might help to put some distance between personal relationships and gametable betrayals.
Junta for example, my all time favorite despite some really crude game mechanics is all about bought loyalties and backstabbing (or maybe I like it because of the crude mechanics, there is even an annoying Risk minigame that occasionally pops up to completely change the pace) Informal alliances sometimes rise and fall apart before the even first turn is over.