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by ethbro 3077 days ago
> fairly severe performance implications

1 - 30% impact range for best / worst case. On the kernel mitigations. So really workload dependant.

1 comments

There's the 15-20% hit for going to database. Most servers out there do nothing but CRUD to some DB somewhere because most businesses don't do HPC. It's definitely an issue for them.

Then there are companies like Epic Games who reported horrific numbers. It seems if you do lots of simple communications (eg websockets or UDP), you can expect a huge slowdown.

https://www.epicgames.com/fortnite/forums/news/announcements...