Hacker News new | ask | show | jobs
by discoursism 3075 days ago
This article is full of good observations. A shorter way to say it is that the distance between Steam and "perfect" is not very large, and there isn't enough margin to be had to justify the cost of building something to close that gap. And that's assuming you can identify the features that would bring you to perfect from where Steam is.

I cannot even imagine a game distribution product that would get me to switch from Steam, unless there were Very Important games on it I couldn't get on Steam, or unless the prices were at least 10-15% lower.

2 comments

> unless the prices were at least 10-15% lower.

Article's author here :) You couldn't even do this, because every distributor I've ever heard of reserves the right to match your full retail price. So you can't even cut your margins in a bid to pass on the savings to the consumer.

So yeah, it's tough out there.

The article takes pains to point out that itch.io pretty much has better tooling, but Steam has walled-garden effects that probably even "perfect" is not good enough.