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by ZenoArrow
3083 days ago
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> "Of course you'd have to somehow set limits on consumption in any system where resources are limited. The price mechanism isn't the only way to do that. You could for example have only one game system to begin with so there's no reason to own two. Or you could have public "libraries" for things like gaming systems where you could borrow anything you need, reducing the need to own things." Okay, but putting aside shared ownership and artificially limiting choice, how do you set limits on consumption? Let's use a different example. Someone owns a car that they maintain themselves. Their car breaks down, but instead of requesting a new part to fix it they request a new car. How does the government choose which is the appropriate action to take? Before you answer, consider that this is just one decision out of millions that a government would have to make within the space of a month. |
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If a lot of people think new cars are important, then a computer can allocate a lot of resources into making new cars. This would of course mean we'd have less resources for everything else and peoples needs start changing as a result. If you can easily get a new car but notice that the quality of healthcare is decreasing, the next time the system asks your opinion on resource allocation you vote for more healthcare.
So in your example I guess there would be a democratically decided amount of resources dedicated to making new cars. If that amount is high, the computer would probably give him a new car as soon as one was available. If it's low, society would be fixing and sharing cars and using the freed resources on more important things.