| let me introduce you to mobygames:
http://www.mobygames.com/game/xbox-one/disney-infinity-30-ed... like movies, games have credits. entertainment products (movies, games, music, books, etc.) have traditionally been about following talent around to find more work by them. we're all basically entertainers. that, and angry gamers can chase down people to yell at. especially the higher you are in the responsibility chain, the easier you are to find. linkedin makes sure of that. resumes and all that. because, you know, game devs want jobs, too. this often means game developers don't have the choice to not be derided in public. not unless step one to joining a game team is the switch your entire life to "private". delist your home address. everything. and, i know plenty of devs who've had to. we all shrug and say, "man, that sucks." because the difference between making games and making boring, insurance middleware? nobody really cares about enterprise middleware as craft. nobody wants to do it, much less thinks they can do it better. EVERYONE passionately thinks/hopes/wishes/wants to make better games than you. (. . . well, maybe not everyone, but certainly a whole lotta folks) |